# If you need help, you can join our Discord - https://viaversion.com/discord
#
# Always shows a mapped mob's original name, and not only when hovering over it with the cursor.
always-show-original-mob-name: true
#
# Writes name and level of custom enchantments into the item's lore.
# Set this to false if you see the entries doubled/if the custom-enchant plugin already writes these into the lore manually.
add-custom-enchants-into-lore: true
#
# Adds the color of a scoreboard team after its prefix for 1.12 clients on 1.13+ servers.
add-teamcolor-to-prefix: true
#
# Converts the 1.13 face look-at packet for 1.12- players. Requires a bit of extra caching.
fix-1_13-face-player: false
#
# Fixes 1.13 clients and lower not seeing color or formatting in inventory titles by converting them to legacy text.
# If you have issues with translatable text being displayed wrongly, disable this.
fix-formatted-inventory-titles: true
#
# Sends inventory acknowledgement packets to act as a replacement for ping packets for sub 1.17 clients.
# This only takes effect for ids in the short range. Useful for anticheat compatibility.
handle-pings-as-inv-acknowledgements: false
#
# Adds bedrock blocks at y=0 for sub 1.17 clients. This may allow for weird interactions due to sending fake blocks.
bedrock-at-y-0: false
#
# Shows sculk shriekers as crying obsidian for 1.18.2 clients on 1.19+ servers. This fixes collision and block breaking issues.
# If disabled, the client will see them as end portal frames.
sculk-shriekers-to-crying-obsidian: true
#
# Shows scaffolding as water for 1.13.2 clients on 1.14+ servers. This fixes collision issues.
# If disabled, the client will see them as hay blocks.
scaffolding-to-water: false
#
# Maps the darkness effect to blindness for 1.18.2 clients on 1.19+ servers.
map-darkness-effect: true
#
# If enabled, 1.21.3 clients will receive the first float of 1.21.4+ custom model data as int. Disable if you handle this change yourself.
map-custom-model-data: true
#
# If enabled, 1.19.3 clients will receive display entities as armor stands with custom entity data on 1.19.4+ servers. Note that
# this does not support all features display entities offer.
map-display-entities: true
#
# Suppresses warnings of missing emulations for certain features that are not supported (e.g. world height in 1.17+).
suppress-emulation-warnings: false
#
# If enabled, dialogs will be shown via chest inventories for 1.21.5 clients on 1.21.6+ servers.
dialogs-via-chests: true
#
# Dialog styling. You can also use translation keys here.
dialog-style:
  page-navigation-title: '&9&lPage navigation'
  page-navigation-next: '&9Left click: &6Go to next page'
  page-navigation-previous: '&9Right click: &6Go to previous page'
  toggle-value: '&9Left click: &6Toggle value'
  increase-value: '&9Left click: &6Increase value by %s'
  decrease-value: '&9Right click: &6Decrease value by %s'
  value-range: '&7(Value between &a%s &7and &a%s&7)'
  current-value: '&7Current value: &a%s'
  edit-value: '&9Left click: &6Edit text'
  next-option: '&9Left click: &6Go to next option'
  previous-option: '&9Right click: &6Go to previous option'
  set-text: '&9Left click/close: &6Set text'
  close: '&9Left click: &6Close'
#
# If enabled, the code of conduct will be shown as a dialog for 1.21.7 clients on 1.21.9+ servers.
# Note that this is not supported for clients below 1.21.6 right now due to missing support for
# dialogs during the configuration phase.
code-of-conduct-as-dialog: true
#
# Passes the original vanilla 1.21.4+ item name into custom_model_data strings.
# This allows client resource packs to restore the appearance of newer items entirely missing from this older version.
# Disable if your server creates custom items using modern items as their base.
# Tip: For server custom items, base them on items in the game before 1.21.4 (e.g. saddle) to ensure compatibility.
pass-original-item-name-to-resource-packs: true
