# Thanks for downloading ViaVersion
# Ensure you look through all these options
# If you need help:
# Discord - https://viaversion.com/discord
# Docs - https://docs.viaversion.com
#
#----------------------------------------------------------#
#                     GLOBAL OPTIONS                       #
#----------------------------------------------------------#
#
# Should ViaVersion check for updates?
check-for-updates: true
# Send the supported versions with the Status (Ping) response packet
send-supported-versions: false
# Easier to configure alternative to 'block-protocols'. Uses readable version strings with possible '<' and '>' prefixes.
# An example to block 1.16.4, everything below 1.16, as well as everything above 1.17.1 would be: ["<1.16", "1.16.4", ">1.17.1"]
# You can use both this and the block-protocols option at the same time as well.
block-versions: []
# Block specific Minecraft protocol version numbers.
# List of all Minecraft protocol versions: https://minecraft.wiki/w/Protocol_version, or use a generator: https://via.krusic22.com
block-protocols: []
# Change the blocked disconnect message
block-disconnect-msg: You are using an unsupported Minecraft version!
# If you use ProtocolLib, we can't reload without kicking the players.
# (We don't suggest using reload either, use a plugin manager)
# You can customize the message we kick people with if you use ProtocolLib here.
reload-disconnect-msg: Server reload, please rejoin!
# Settings for logging behavior. When debugging issues, we may ask you to change some of these.
# Most of these are disabled by default to prevent log spam from bad user input.
logging:
  # Whether to log more info about kicks due to blocked protocol versions to the console.
  log-blocked-joins: false
  # Whether to log errors during entity data conversion.
  log-entity-data-errors: true
  # Whether to log errors during text component conversion.
  log-text-component-conversion-errors: false
  # Whether to warn for other issues when converting items, blocks, or other data between server and client.
  log-other-conversion-warnings: false
  # Maximum length of error messages in the console.
  max-error-length: 1500
#
# Used for auto updating config files. Do not touch.
config-version: 1
init-config-version: 1
# Whether to update config values that were left on their default to newly changed defaults. Recommended to keep enabled.
migrate-default-config-changes: true
# If enabled, ViaVersion will send the native player version to the server on connect via a plugin message.
# See the wiki for more info: https://github.com/ViaVersion/ViaVersion/wiki/Server-and-Player-Details-Protocol
send-player-details: true
# If enabled, ViaVersion will send the native server version to a player on connect via a plugin message.
# See the wiki above for more info.
send-server-details: true
#----------------------------------------------------------#
#                    VELOCITY OPTIONS                      #
#----------------------------------------------------------#
#
# Velocity allows you to have different server versions inside.
# Instead of you entering all the versions of these servers, we can ping them.
#
# What interval would you like us to ping at? (in seconds)
# Use -1 to disable.
velocity-ping-interval: 60
# If the above is enabled, should we save the info to the config (in the section below)
velocity-ping-save: true
# To get a server's protocol, ViaVersion will do the following:
# Look for the server in the following section, then look for the last ping if velocity-ping is enabled
# otherwise use default.
#
# The format for the following is:
#  servername: protocolversion
# You can find protocol ids on https://minecraft.wiki/w/Protocol_version
# It will fall back to the default option if none found.
velocity-servers:
  default: 393
  lobby: 774
  survival: 774
  world: 767
  first: 767
  limbo1: 767
  limbo2: 767
  limbo3: 767
#
#----------------------------------------------------------#
#                  GLOBAL PACKET LIMITER                   #
#----------------------------------------------------------#
# Packets Per Second (PPS) and kilobyte packet size limiters.
# Setting 'max-per-second' or 'sustained-max-per-second' to -1 will disable the individual limit.
# Kick messages may include the %pps or %bps placeholders respectively, though they are more intended for debugging purposes.
#
# Limits the amount of packets sent per second.
# Clients by default send around 20-90 packets per second.
packet-limiter:
  enabled: true
  # The maximum packets a client can send per second.
  max-per-second: 800
  max-per-second-kick-message: You are sending too many packets!
  #
  # We can also kick them if they repeatedly send too many packets over a longer period of time.
  # E.g. if a player sends over 200 packets per second for 4 out of 7 seconds, we kick them.
  # The maximum packets per second a client can send over a longer period of time.
  sustained-max-per-second: 200
  # Period to track in seconds.
  sustained-period-seconds: 7
  # The number of seconds within the interval that the client can exceed the limit before being kicked.
  sustained-threshold: 4
  sustained-kick-message: You are sending too many packets, :(
# Limits the size of packets in kilobytes sent per second.
packet-size-limiter:
  enabled: false
  max-per-second: -1
  max-per-second-kick-message: You are sending too large packets!
  sustained-max-per-second: -1
  sustained-period-seconds: 5
  sustained-threshold: 3
  sustained-kick-message: You are sending too large packets, :(
#
#----------------------------------------------------------#
#                 MULTIPLE VERSIONS OPTIONS                #
#----------------------------------------------------------#
#
# Should we enable our hologram patch?
# If they're in the wrong place, enable this
hologram-patch: false
# This is the offset, should work as default when enabled.
hologram-y: -0.96
# Should we disable piston animation for 1.11/1.11.1 clients?
# In some cases, when firing lots of pistons, it crashes them.
piston-animation-patch: false
# Should we use prefix for team color on 1.13 and above clients?
team-colour-fix: true
# 1.13 introduced new auto complete which can trigger "Kicked for spamming" for servers older than 1.13, the following option will disable it completely.
disable-1_13-auto-complete: false
# The following option will delay the tab complete request in x ticks if greater than 0, if other tab-complete is received, the previous is cancelled
1_13-tab-complete-delay: 0
# For 1.13 clients the smallest (1 layer) snow doesn't have collisions, this will send these as 2 snowlayers for 1.13+ clients to prevent them bugging through them
fix-low-snow-collision: false
# Infested blocks are instantly breakable for 1.13+ clients, resulting in them being unable to break them on sub 1.13 servers. This remaps them to their normal stone variants
fix-infested-block-breaking: true
# In 1.14 the client page limit has been upped to 100 (from 50). Some anti-exploit plugins ban when clients go higher than 50. This option cuts edited books to 50 pages.
truncate-1_14-books: false
# Fixes 1.14+ clients on sub 1.14 servers having a light value of 0 for non-full blocks.
fix-non-full-blocklight: true
# Fixes walk animation not shown when health is set to Float.NaN
fix-1_14-health-nan: true
# Should 1.15+ clients respawn instantly / without showing a death screen?
use-1_15-instant-respawn: false
#
# Enable serverside block-connections for 1.13+ clients - all the options in this section are built around this option
serverside-blockconnections: true
# When activated, only the most important blocks are stored in the blockstorage. (fences, glass panes etc. won't connect to solid blocks)
reduce-blockstorage-memory: false
# When activated with serverside-blockconnections, flower parts with blocks above will be sent as stems
# Useful for lobbyservers where users can't build and those stems are used decoratively
flowerstem-when-block-above: false
# Vines that are not connected to blocks will be mapped to air, else 1.13+ would still be able to climb up on them.
vine-climb-fix: false
#
# Ignores incoming plugin channel messages of 1.16+ clients with channel names longer than 32 characters.
# CraftBukkit had this limit hardcoded until 1.16, so we have to assume any server/proxy might have this arbitrary check present.
ignore-long-1_16-channel-names: true
#
# Force 1.17+ client to accept the server resource pack; they will automatically disconnect if they decline.
forced-use-1_17-resource-pack: false
# The message to be displayed at the prompt when the 1.17+ client receives the server resource pack.
resource-pack-1_17-prompt: ''
#
# Caches light until chunks are unloaded to allow later chunk update packets as opposed to instantly uncaching when the first chunk data is sent.
# Only disable this if you know what you are doing.
cache-1_17-light: true
#
# Get the world names which should be returned for each vanilla dimension
map-1_16-world-names:
  overworld: minecraft:overworld
  nether: minecraft:the_nether
  end: minecraft:the_end
#
# If disabled, tamed cats will be displayed as ocelots to 1.14+ clients on 1.13 servers. Otherwise, ocelots (tamed and untamed) will be displayed as cats.
translate-ocelot-to-cat: false
#
# Determines the value sent to 1.19+ clients on join if currently not accessible by ViaVersion.
# It is not recommended to fake this value if your server is running 1.19 or later, as 1.20.5 have stricter chat handling and may get kicked otherwise.
enforce-secure-chat: false
#
# Handles items with invalid count values (higher than max stack size) on 1.20.3 servers.
handle-invalid-item-count: false
#
# Hides scoreboard numbers for 1.20.3+ clients on older server versions.
hide-scoreboard-numbers: false
#
# Fixes 1.21+ clients on 1.20.5 servers placing water/lava buckets at the wrong location when moving fast, NOTE: This may cause issues with anti-cheat plugins.
fix-1_21-placement-rotation: true
#
# If enabled, cancel swing packets sent while having an inventory opened on 1.15.2 and below servers. This can cause false positives with anti-cheat plugins.
cancel-swing-in-inventory: true
#
#----------------------------------------------------------#
#             1.9+ CLIENTS ON 1.8 SERVERS OPTIONS          #
#----------------------------------------------------------#
#
# No collide options, these allow you to configure how collision works.
# Do you want us to prevent collision?
prevent-collision: true
# If the above is true, should we automatically team players until you do?
auto-team: true
# When enabled, 1.9+ will be able to block by using shields
shield-blocking: true
# If this setting is active, the main hand is used instead of the off-hand to trigger the blocking of the player.
# With the main hand, the blocking starts way faster.
# (Requires "show-shield-when-sword-in-hand" to be disabled)
no-delay-shield-blocking: false
# If this setting is active, the shield will appear immediately for 1.9+ when you hold a sword in your main hand.
# The shield disappears when you switch to another item.
# (Requires "shield-blocking" to be enabled)
show-shield-when-sword-in-hand: false
# Enable player tick simulation, this fixes eating, drinking, nether portals.
simulate-pt: true
# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
bossbar-patch: true
# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
bossbar-anti-flicker: false
# This will show the new effect indicator in the top-right corner for 1.9+ players.
use-new-effect-indicator: true
# Should we replace extended pistons to fix 1.10.1 (Only on chunk loading)?
replace-pistons: false
# What id should we replace with, default is air. (careful of players getting stuck standing on them)
replacement-piston-id: 0
# Fix 1.9+ clients not rendering the far away chunks and improve chunk rendering when moving fast (Increases network usage and decreases client fps slightly)
chunk-border-fix: false
# Allows 1.9+ left-handedness (main hand) on 1.8 servers
left-handed-handling: true
# Tries to cancel block break/place sounds sent by 1.8 servers to 1.9+ clients to prevent them from playing twice
cancel-block-sounds: true
# If enabled, 1.21.11+ clients on 1.8 servers will get wider entity hitboxes when attacking with items
use-1_8-hitbox-margin: true
